This past week, Human Restoration Project has had the honor of presenting this workshop on ungrading and liberatory pedagogy at Digital Pedagogy Lab 2020. Here's an overview of the activities we covered, what we learned, and resources to share!
No analogy is perfect, but I think we can use fishing as an example of an experience where the philosophy of universal design, combined with the support of experienced and conscientious adults, can help us develop a classroom learning experience that achieves the goal of UDL.
What I have found in most cases is that the smaller, less funded spaces seem to be more value driven, purposeful and goal oriented, while many of the larger, well funded spaces seem to just be a showroom floor of the best technologies and equipment.
In this article I’ll look at the movement of undergrad and graduate programs away from standardized assessments, unpack new research into our assumptions about standardized test scores as predictors of college completion, and challenge listeners to re-rethink “What’s in a grade?”
“Gamification” is a popular buzzword — whether it be corporations wanting users to excitedly spend money or educators motivating students through extrinsic rewards. Consistently, well-meaning educators are seeking gamification to encourage students to meet their standards.
What do you think of when you hear the word play? I associate it with joy, innocence, freedom and flow. I picture my littles hard at play exploring, experimenting, falling, and learning. Play makes me smile, shoot nervous glances at my wife, and at times, gasp.
Rejecting the Huxley Supposition: Using Technology in the Classroom for Real Transformative Learning
The worst part was all of the wide-eyed educators and administrators who were just eating it up, all mesmerized by the message that using these tools are how kids should be learning in the 21st Century.